![]() ![]() After that you will model the scene until it’s finished.Ĭreating a reference image and fixing the cameraĪfter finishing the modeling, you can open the UVs by hand or use an automatic UV mapping software. Sometimes you will have to change the angle of view to make it sit correctly. After that, we will model for the camera and paint the textures to send it to a render engine for completion.įirst, you have to create a box or a simple shape for the concept, and from that you will go to View > Image Plane > Import Image and create a reference image uploading the concept to Maya.įrom there you will correct the camera and move it really close to the concept perspective and position it right on top of it perfectly. ![]() During this tutorial I will show you the first steps for organizing my objects and UVs, to start modeling a scene or asset.
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